Aunts & Butlers [Text Adventure]

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Aunts & Butlers [Text Adventure] Empty Aunts & Butlers [Text Adventure]

Post  Guest on Thu Nov 20, 2008 2:59 pm

The below text adventure game is "online" for your enjoyment and "does" use the "save & "restore" commands in the form of cookies that are saved to your computer so that you may return to your game at a later time. (Note: You will need to allow to store cookies on your machine if you wish to do this then)

To get instructions and help with Text Adventure Games, see this post

Aunts and Butlers

It 's 1920s England, you're an impoverished minor aristocrat, and your only elderly heiress aunt is coming to tea. No inheritance for you unless you can jolly well get your act together. And what the devil is that mysterious butler up to?

A Brief look at the intro:

Dressing for dinner!
It's pretty good dressing, to be fair, but you do wish you had a bit of salad to go with it, and one or two more courses. Alas, you've been a mite strapped for cash lately and it's been a tricky thing keeping the old wolf from the old door. This is why it's so important for you, the Hon. Ampersand Fodge, to be on extra-top, supra-gentlemanly form when dear old Aunt Cedilla - dear old uninherited Aunt Cedilla - arrives, wretched poodle Gladstone in tow; and why it's so thick that all you've got to wine and/or dine the old plague with is a bottle of balsamic vinaigrette. Perhaps you'd better not ask her to stay for supper after all.
There is a knock at your front door. You absent-mindedly down the vinaigrette, and wipe your mouth on your cuff.

Drawing room
As one descends through the social classes, one finds rooms like this being called the living room, the sitting room and (shudder) the lounge. Here in civilisation we call it a drawing room. Not a pencil in sight, but there you are. It is, by your standards, a well-kept room, large, with a velvet armchair in one corner and a grand piano in another.
You can also see a teacup.
An exit leads west.

In Game Help:

The games have large vocabularies (which vary a bit between the
different games) and listing all the words they understand would spoil
your enjoyment of playing. Here are some of the important ones,

north, south, east, west (or n, e, s, w), in, out
Move in the specified direction.

take thing, drop thing
Pick something up, or put it down (thing being the something
in question, e.g. cake, skull, radio.)

inventory, inv, list
Show a list of what you're carrying.

save name, load name
Save your game to a cookie, so you can resume playing later. You should be
able to go away from your computer and come back to your game at any time,
if you use this. It's also a good idea to save your game before doing
anything particularly risky or irreversible.

delete name
Delete the specified cookie.

Print a list of all saved-game cookies.

verbose, terse
Switch between the two descriptive modes. The default mode is 'terse', in
which rooms are only described to you the first time you enter them; on
subsequent visits you'll just be given the name of the room, a list
of exits, and lists of which characters and items are there. In 'verbose' mode,
the full description will be repeated every time you visit the room.

look (L or X for short)
On its own, this verb repeats the room description (handy in terse mode.)
You can also look at (or inside, or whatever) some particular thing
such as a room feature, an item, or a character.

restart game
Er, restart the game. (Please use this rather than your browser's Refresh
button, to save my bandwidth - ta.)

Show your current score. If you notice that some particular move causes
your score to increase, chances are you're working along the right

Other verbs you might like to try include (but are not limited to):
read, give, wear, climb, fight, show, chat, shout, wait,

Plat Aunts & Butlers


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